
SEConnect
Project
Overview
Key Responsibilities
The SEConnect (f.k.a. the Mood Reflection Platform - MRP) enables students to log their moods at various points throughout the school year. This tool provides educators, particularly class teachers and year heads, with insights into students' emotional well-being, allowing for proactive interventions and creating a supportive school environment.
I led the design of the staff interface, focusing on two core user groups:
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Class Teachers - Able to track individual student entries, compare emotional trends over specific periods, and identify students in need of immediate support.
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Year Heads - Offered a broader view, with the ability to analyze the entire cohort’s emotional trends and compare data across different periods and classes.
UX & Interface Design
Developing user-friendly interface tailored to class teachers and year heads.
Cohort Mood Analysis
Designing tools for tracking and analyzing trends over time to provide meaningful insights.
Language & Color Psyhcology
Implementing positive language and color schemes to ensure a supportive user experience.
Quick Insight Widget Development
Crafting widgets that summarize trends and highlight high-frequency entries.
Iterative User-Centered Design
Refining features based on UT feedback to improve usability and effectiveness.
The Design Process
Understanding User Needs​​
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Worked with experienced teachers and year heads to understand how they currently monitor students' well-being and identify gaps in the process.
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Defined core use cases: quick cohort analysis, individual student insights, and comparative trend analysis across different periods.
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Ensured that the platform’s functionality addressed both immediate and long-term needs.

Flow & Architecture Development​
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Explored different architecture options to ensure an intuitive flow for users.
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Built two distinct UX options, each tested to determine which layout best met the teachers' and year heads' needs.


Designing for Psychological Impact​​
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Positive Language: Replaced terms like "negative" and "positive" with "comfortable" and "uncomfortable" to minimize bias and judgment, aligning with psychological principles that reinforce neutrality and reduce stigma.
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Color Theory:
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Blue for Discomfort: Chose blue over red to denote discomfort, as blue is perceived as calming and non-threatening, reducing anxiety and preventing unintended negative reinforcement.
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Yellow for Comfort: Used yellow to represent comfort, as it evokes warmth and positivity, subtly promoting a sense of safety and encouragement.
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Adjusted the hues to indicate intensity levels of emotion without causing confusion, improving clarity for quick analysis.
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Iterative Refinement​
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Refined visual elements like bar charts to improve clarity, ensuring quick identification of emotional trends.
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Adjusted features based on feedback to enhance usability and relevance.
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Conducted several rounds of user testing with teachers and year heads to ensure that the interface effectively met their needs.

Final Implementations & Insights​​
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Successfully developed a final design that allows educators to efficiently track, compare, and respond to emotional trends.
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Facilitated a more empathetic approach to student well-being, contributing to a healthier school environment.
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Improved educators' ability to identify and address student well-being, with quicker response times to support students experiencing discomfort.
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Enhanced user satisfaction, as indicated by positive feedback on the platform's usability and effectiveness.
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Reinforced a culture of empathy and proactive support within the school, making it easier for educators to manage mental well-being holistically.
Key Takeaways
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Designing for education requires balancing data-driven insights with a supportive, empathetic user experience.
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Language and color choices play a crucial role in user psychology, influencing how users perceive and interact with the platform.
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Regular user feedback is essential in iterating towards a solution that genuinely meets user needs.